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1994-12-23
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______________________________________________
/ /\
/ BGLevEd /\/
/ /\/
/ Copyright (C) 1993 by Morgan Antonsson /\/
/ /\/
/ Version 1.1 (21.1.1993) /\/
/_____________________________________________/\/
\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
INTRODUCTION
~~~~~~~~~~~~
This is a freely distributable level editor for the Balder's Grove game.
It hasn't got any advanced functions, but on the other hand it is pretty
simple to use, and I think it fulfils its purpose.
You can make new levels or edit old ones. You can't, however, test your
levels from the editor. To do this, save the level, start the game, turn
on practice mode and select the level you just saved.
HOW TO EDIT
~~~~~~~~~~~
This editor has some similarities to a painting program. The levels are
painted on the edit screen using the mouse. In front of and below the
edit screen is a small screen located. The left part of this screen
contains the palette consisting of 13 squares. They are from left to
right:
Ring, runestone, bush, empty square, fence, expanding fence, magic fence,
stocks, thorshammer, snake, berserk, entrance, exit.
For more information about these, see Balder'sGrove.doc.
Select a square by clicking the mouse. If you have selected the ring, the
runestone, the snake or the berserk and you select it again, it will
rotate 90 degrees.
After selecting a square, move the mousepointer to the edit screen and
place the square at the desired place by clicking. You can choose any
place you want excluding the border. At the border can only stocks, the
entrance and the exit be placed. There can't be more than one entrance
and one exit on the screen at the same time. To delete an entrance or an
exit, simply cover it with another square. Use stocks if it is placed at
the border.
All gadgets to the right of the palette, except for the RND-gadget, pop
up requesters. The NEW-, LOAD- and QUIT-gadgets also give you a warning
if you haven't saved the level you are editing.
RND Places 20 pieces of the current selected square randomly
on the screen. Will not work when the entrance or the
exit is selected.
SET Allows you to set some important parameters for this
level: the maximal time for completing the level, the
number of rings to collect before the exit will open, the
value of each ring and the duration of the magic fence.
NEW Guess what this one does? Right, it gives you a new fresh
level or an intermission filled with the current selected
square, except when you have picked the entrance or the
exit. Then it uses bushes.
LOAD Loads a level or an intermission from the Level directory
in the current directory.
SAVE Saves a level or an intermission to the Level directory.
To be able to save a level you must have placed the
entrance and the exit.
QUIT Exits the level editor.
I don't think there is more to say. Use your imagination and your logic
sense when designing levels. Remember that anything produced by the level
editor is public domain, so you are welcome to modify the levels that
come with this package. You can also send your levels to me if you like,
all contributions are welcome.
HISTORY
~~~~~~~
V1.1 The editor now works with NTSC-amigas too.
V1.0 First release.
-------------------------------------------------------------------------
Morgan Antonsson
Litsleby 3262
S-457 00 Tanumshede
SWEDEN
EMAIL: d0antmo@dtek.chalmers.se